//DEAGLE
"Weapon_DEagle.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/deagle/bullreload.wav"
}

"Weapon_DEagle.Draw"
{
   "channel"      "CHAN_ITEM"
   "volume"      "1.0"
   "CompatibilityAttenuation"   "1.0"
   "pitch"      "PITCH_NORM"

   "wave"         "weapons/deagle/bulldraw.wav"
}